I like leading interactive and fun lessons. They gave me a lot of satisfaction, especially when they went well. After all, our students are supposed to go to work in creative and/or media industries, and boring monologue lectures are not going to help them think outside the box.
I like starting the class by asking them to give me a keyword / key term summarising what they’ve learned last week. I felt disappointed if they failed to provide any feedback because it seemed they haven’t learned anything at all. It started like this on Thursday 25 Feb, when only a few students recalled we’ve done time management, creating gantt chart, ordering and prioritising tasks on the previous week.
But, it got improved during the lesson. Some of them demonstrated they were able to provide constructive comments on each other’s gantt charts. They also learned quickly about risk identification, risk assessment, risk management and risk mitigation. They’ve added different risks to the list I provided, including loss of data (hence the importance of backup / offsite backup if needed), staff on leave (hence hiring more than needed or outsourcing), and bad communication (hence organising good meetings and improving trust between teammates).
Then, we played a time management game again. Through this game, students should learn how to complete tasks through teamwork, prioritise tasks, deliver completed work on time. The winner (who banked the most points) would be awarded. Many congratulations to Liam, Marc, Foster and Luke – they won a box of Celebrations chocolate for the 16,000 points they banked (the runner up team – Daniel, Toby, et al. – banked 15,000 points). Other teams also invested a lot of efforts and produced really good quality work. They failed to bank more points merely because they did not submit their completed work on time / in time.
I feel I ought to do something about all these clever stuffs my creative students have produced. So I decided to document the stuffs they’ve come up with in this blog. Here they are – a collection of the brilliant student work:
Task 8. List 5 games that change the game history forever
- Tennis for 2 – a game developed in 1958 on an analog computer, some consider it to be the first computer game
- Spacewars! – the first version appeared in 1962, one of the earliest known computer games (a student claimed it to be the first open source game, though I think Tennis for 2 was probably the first. Needs to be verified.)
- Pong – the first commercially successful video game; a student said “first family game that was basic enough for everyone to enjoy” (JF) (YL: well-said!)
- Donkey Kong – a student claimed it gave games to designers and artists. Perhaps – since “this was the first game to feature Donkey Kong wearing the monogrammed necktie, which has become a trademark.”
- Monster – the first multi-user adventure game (see MUD).
- Super Mario 64 – the first 3D platform game – “The game is counted by 1UP.com as one of the first games to have brought a series of 2D games into full 3D.“
- Final Fantasy 7 – redefined the role-playing game (RPG) “the first RPG to surpass, instead of copy, movie-like storytelling”
- Metal Gear Solid (MGS) – a student claimed it to be the first 3D espionage game, and other games copied its elements (to be verified)
- Wolfenstein 3D – generally regarded as having popularised the First-Person Shooter (FPS) genre on PC (some students reduced this to “the first 3D FPS”)
- Alone in the dark – one of the first survival horror games, after the 1989 Capcom game, Sweet Home. Known for its fixed camera angle
- Goldeneye – known for 3D shooters and multiplayers
- Tetris – started puzzle phenomenon
- Super Mario Bros – platforming, A student said “the game that brought the industry out of the depression and changed changed platform games” (JF) (YL: well-said!)
- Battlezone – widely considered as the first virtual reality arcade game
- E.T. – famous for its failure (claimed to be one of the biggest commercial failures in video gaming history, and one of the worst video games released) contributed to the North American video game crash of 1983 (YL: well done for coming up with this example)
- GTA 3 – revolutionised the sandbox-style genre action-adventure computer video games, developers have to make living worlds like GTA3
- Manhunt – “pushed violence to a whole new level and was banned in many countries”
- Legend of Zelda – a student claimed it to be “one of the first games to be converted from 2D to 3D”. “Great level design that has inspired 13 sequels and many other games” (JF). According to Wikipedia, “Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.”
- Pac-Man – “became an industry icon and filled arcades due to addictiveness” (JF).
- Doom – most influential FPS, one of the first that worked well
Task 6 Design a game that teaches people to cook.
- Cooking Daddy – A basic mini game, task based, where the player must prepare meals under a timer. Using a Wii mote for slicing bread or flipping eggs.
- Cooker Chroncles – Storyline: Mom needs to cook and players can learn how to. Gameplay: Use a lot of different types of tools (fork, spoon, spatula) to cook, using the PS3 pad.
- Cooking 101 – on PS3, 10 recipes, Step-by-step guides, Player interacts with hand movement
- On Wii – Use Wii mote to emulate cooking (e.g. to mix, chop, shake).
- Cooking with Simon – A cooking simulator which will instruct the gamer how to cook real food. With real simulator dishes such as roast duck, with a simple graphic interface. It will give clear step-by-step instructions so everyone can follow.
- Gordon Ramsay GTFO of My Kitchen – Gordon shouts at you when you are not cooking right and you get game over. This provide a challenge to the player and puts pressure on them to do better. The game will be quick time event based like heavy rain and will go into detail about everything you do to cook your desired meal. For example, use a Wiimote to flip the pancake.